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<@code> ION(1) ION(1) NAME Ion - an X11 window manager SYNOPSIS ion3 [options] DESCRIPTION Ion is a tiling tabbed window manager designed with keyboard users in mind. Ionはキーボードユーザー向けのタブ付きタイリング型ウインドウマネージャ です。 OPTIONS -display host:display.screen X display to manage 使うディスプレイ -conffile configfile Configuration file to use instead of default 設定ファイルのパス -searchdir dir Directory to search for configuration files and other scripts 設定ファイルを探すディレクトリ -oneroot On X servers with multiple (traditional non-Xinerama) screens, manage only default screen (root window), not all, as given by the -display option or in the DISPLAY environment variable. マルチディスプレー環境で、複数のスクリーンを別々に扱う変わりに 一つとして扱う。 -session session_name Set session name. This option affects where workspace and other save files are put (~/.ion3/session_name if option set). セッション名を設定。 -xinerama 0|1 If Ion was compiled with Xinerama support, this option can be used to enable/disable (1/0) the use of it. The default is to use Xinerama screen information. Xinerama サポートを有効/無効する。コンパイラオプションが必要。 デフォルトでは有効。 -help Show help on command line options コマンドラインヘルプを表示。 -version Show version バージョン情報を表示。 -about Show about text (version, copyright) いろいろ表示。 BASIC CONCEPTS This section is an overview of the types objects that appear on an X display managed by Ion and their relationships in a standard setup. This information is necessary to understand the operations and avail- ability of the different key bindings explained below. For a more detailed explanation, needed for writing custom bindings configuration files, see the additional documentation available from the Ion Web page. Ionの中身の大雑把な説明です。使ったり設定をするのに使います。 もっと詳しい事が必要なら、IonのWebサイトの説明を読め。 The top-level objects that matter in the case at hand are screens. They correspond to physical screens. Screens contain workspaces and client windows put in full screen mode. These objects are multiplixed in the sense that only one can be displayed at a time. トップレベルのオブジェクトはスクリーン(Screen)だ。 各スクリーンに一個ずつある。 スクリーンには、ワークスペース(Workspace)と、フルスクリーン化された ウインドウ(Window)が置ける。ワークスペースとウインドウは複数持てる。 Ion currently supports two types of workspaces; tiled of the tradi- tional Ion-style and more conventional floating workspaces of the PWM flavour. Workspaces are not visible objects but rather collections of simultaneously visible frames. Ionは2つの種類のワークスペースを使えます。一つはPWM風味のもの、 2つ目はもっといいかんじのやつ。 ワークスペースはフレーム(Frame)の集りです。 Akin to screens, frames multiplex other objects, but in this case mostly client windows. Most of the time, frames are the only trace of Ion you see on the screen. Frames may have border decorations, and they have a tab for each multiplexed object. フレームは、ウインドウのように複数のオブジェクトを置けます。 フレームは枠があり、中のウインドウのリストを示すタブがあります。 Queries are boxes that appear at the bottoms of frames or screens to ask you for textual input to execute an action that depends on it. Most queries support tab-completion. クエリ(Query)は、タブかスクリーンの下端に出る入力ボックスです。 ほとんどの場合、ウインドウを作るのに使います。 BINDINGS These are the default key and pointer bindings. (Mod1) depends on your system. On PC:s with XFree86 it is probably bound to the left Alt key (Alt_L). On Suns it is usually bound to the diamond keys (Meta_L, Meta_R). Use xmodmap(1x) to find out. この章は、デフォルトのキーバインドを説明する章。 普通のPCでは、左ALTがMod1キー、Sunでは左ダイアモンドがMod1。 xmodmapで変えられる。 The string in square brackets after a binding group heading below indi- cates the module that whose configuration file defines these bindings. 確固がついているキーバインドは、それぞれのモジュールが 読み込まれている時のみ有効です。 Globally available bindings 全体に有効なキーバインド Mod1+T Tag current object within the frame. カレントオブジェクトにタグを付ける。 Mod1+K 1, Mod1+K 2, Mod1+K 3, Mod1+K 4, Mod1+K 5, Mod1+K 6, Mod1+K 7, Mod1+K 8, Mod1+K 9, Mod1+K 0 Switch to n:th object within the frame. フレーム内のn番目のオブジェクトに移動 Mod1+K N, Mod1+K P Switch to next/previous object within the frame. フレーム内の次/前のオブジェクトに移動 Mod1+K comma, Mod1+K period Move current object within the frame left/right. カレントオブジェクトのタブを移動 Mod1+K H, Mod1+K V Maximize the frame horizontally/vertically. フレームを横/縦に最大化 Mod1+K A Attach tagged objects to this frame. タグを付けたオブジェクトをこのフレームに追加 Mod1+A Query for a client window to attach to active frame. Mod1+M, Button3 press Display frame context menu. Mod1+R Begin move/resize mode. Button1 click at tab, Button2 click at tab Switch the frame to display the object indicated by the tab. Button1 drag at border, Mod1+Button3 drag Resize the frame. Mod1+Button1 drag Move the frame. Button1 drag at tab, Button2 drag at tab Move objects between frames by dragging and dropping the tab. Move/resize mode bindings Mod1+1, Mod1+2, Mod1+3, Mod1+4, Mod1+5, Mod1+6, Mod1+7, Mod1+8, Mod1+9, Mod1+0 Switch to n:th object (workspace, full screen client window) within current screen. Mod1+comma, Mod1+period Switch to next/previous object within current screen. Mod1+K K Go to previous active object. 最後にアクティブだったオブジェクトに戻る Mod1+K T Clear all tags. Mod1+Shift+1, Mod1+Shift+2 Go to n:th screen on multihead setup. Mod1+Shift+comma, Mod1+Shift+period Go to next/previous screen on multihead setup. 次の/前のスクリーンに移動 Mod1+F9 Create a new workspace of chosen default type. F12, Button3 press Display the main menu. Button2 press Display the window list menu. Mod1+C Close current object. Mod1+L Nudge current client window. This might help with some programs' resizing problems. Mod1+Return Toggle fullscreen mode of current client window. Mod1+K C Kill client owning current client window. Mod1+K Q Send next key press to current client window. Some programs may not allow this by default. F1 Query for manual page to be displayed. Mod1+F1 Show the Ion manual page. F2 Run a terminal emulator. F3 Query for command line to execute. Mod1+F3 Query for Lua code to execute. F4 Query for host to connect to with SSH. F5 Query for file to edit. F6 Query for file to view. F9 Query for workspace to go to or create a new one. Mod1+G Query for a client window to go to. Bindings operating on frames and their children Escape Cancel the resize mode. Return End the resize mode. Left, Right, Up, Down, F, B, P, N Grow in specified direction. Shift+Left, Shift+Right, Shift+Up, Shift+Down, Shift+F, Shift+B, Shift+P, Shift+N Shrink in specified direction. Mod1+Left, Mod1+Right, Mod1+Up, Mod1+Down, Mod1+F, Mod1+B, Mod1+P, Mod1+N Move in specified direction. Bindings for tiled workspaces [mod_ionws] Mod1+S Split current frame vertically. Mod1+P, Mod1+N, Mod1+Tab, Mod1+K Tab Go to frame above/below/right/left of current frame. Mod1+K S Split current frame horizontally. Mod1+K X Destroy current frame. Bindings for floating workspaces and frames [mod_floatws] Mod1+Tab Circulate focus and raise the newly focused frame. Mod1+K Tab Backwards-circulate focus and raise the newly focused frame. Mod1+P, Mod1+N Raise/lower active frame. Button1 double click at tab Toggle shade mode Button1 press at tab, Button1 press at border, Mod1+Button1 click Raise the frame. Mod1+Button3 click Lower the frame. Button1 drag at tab Move the frame. Bindings for message boxes and queries [mod_query] Escape, Control+G, Control+C Close the query/message box, not executing bound actions. Control+U, Control+V, Page_Up, Page_Down Scroll the message or completions up/down. Bindings for editing in queries [mod_query] These bindings are similar to those of the joe(1) text editor. Cut, copy and paste works in a more conventional manner, though, but the keys are equivalent. Control+F, Control+B, Right, Left Move one character forward/backward. Control+E, Control+A, End, Home Go to end/beginning. Control+X, Control+Z Skip one word forward/backward. Control+D, Delete Delete next character. BackSpace, Control+H Delete previous character. Control+W, Control+O Delete one word forward/backward. Control+J Delete to end of line. Control+Y Delete the whole line. Control+P, Control+N, Up, Down, Control+Up, Control+Down Select next/previous (matching) history entry. Button2 click, Control+K C Paste from the clipboard. Control+K B Set mark/begin selection. Control+K Y Cut selection. Control+K K Copy selection. Control+K G Clear mark/cancel selection. Tab, Control+Tab, Shift+Tab Try to complete the entered text or cycle through completions. Control+M, Return, KP_Enter Close the query and execute bound action. Bindings for menus [mod_menu] Escape, Control+G, Control+C, Left Close the menu. Return, KP_Enter, Control+M, Right Activate current menu entry. Control+N, Control+P, Up, Down Select next/previous menu entry. BackSpace Clear the menu's typeahead find buffer. FILES AND DIRECTORIES /etc/X11/ion3/cfg_ion.lua System default main configuration files /etc/X11/ion3/cfg_*.lua Other configuration files. /etc/X11/ion3/look_*.lua Colour scheme configuration files ~/.ion3/ User configuration files ~/.ion3/cfg_ion.lua User default main configuration file (overrides system default) SEE ALSO The Ion home page, http://iki.fi/tuomov/ion/ The document "Ion: Configuring and extending with Lua" found on the Ion home page. /usr/share/doc/ion3/ X(7x), pwm3(1), joe(1) AUTHOR Ion was written by Tuomo Valkonen <tuomov at iki.fi>. ION(1)
<@code> ION(1) ION(1) NAME Ion - an X11 window manager SYNOPSIS ion3 [options] DESCRIPTION Ion is a tiling tabbed window manager designed with keyboard users in mind. Ionはキーボードユーザー向けのタブ付きタイリング型ウインドウマネージャ です。 OPTIONS -display host:display.screen X display to manage 使うディスプレイ -conffile configfile Configuration file to use instead of default 設定ファイルのパス -searchdir dir Directory to search for configuration files and other scripts 設定ファイルを探すディレクトリ -oneroot On X servers with multiple (traditional non-Xinerama) screens, manage only default screen (root window), not all, as given by the -display option or in the DISPLAY environment variable. マルチディスプレー環境で、複数のスクリーンを別々に扱う変わりに 一つとして扱う。 -session session_name Set session name. This option affects where workspace and other save files are put (~/.ion3/session_name if option set). セッション名を設定。 -xinerama 0|1 If Ion was compiled with Xinerama support, this option can be used to enable/disable (1/0) the use of it. The default is to use Xinerama screen information. Xinerama サポートを有効/無効する。コンパイラオプションが必要。 デフォルトでは有効。 -help Show help on command line options コマンドラインヘルプを表示。 -version Show version バージョン情報を表示。 -about Show about text (version, copyright) いろいろ表示。 BASIC CONCEPTS This section is an overview of the types objects that appear on an X display managed by Ion and their relationships in a standard setup. This information is necessary to understand the operations and avail- ability of the different key bindings explained below. For a more detailed explanation, needed for writing custom bindings configuration files, see the additional documentation available from the Ion Web page. Ionの中身の大雑把な説明です。使ったり設定をするのに使います。 もっと詳しい事が必要なら、IonのWebサイトの説明を読め。 The top-level objects that matter in the case at hand are screens. They correspond to physical screens. Screens contain workspaces and client windows put in full screen mode. These objects are multiplixed in the sense that only one can be displayed at a time. トップレベルのオブジェクトはスクリーン(Screen)だ。 各スクリーンに一個ずつある。 スクリーンには、ワークスペース(Workspace)と、フルスクリーン化された ウインドウ(Window)が置ける。ワークスペースとウインドウは複数持てる。 Ion currently supports two types of workspaces; tiled of the tradi- tional Ion-style and more conventional floating workspaces of the PWM flavour. Workspaces are not visible objects but rather collections of simultaneously visible frames. Ionは2つの種類のワークスペースを使えます。一つはPWM風味のもの、 2つ目はもっといいかんじのやつ。 ワークスペースはフレーム(Frame)の集りです。 Akin to screens, frames multiplex other objects, but in this case mostly client windows. Most of the time, frames are the only trace of Ion you see on the screen. Frames may have border decorations, and they have a tab for each multiplexed object. フレームは、ウインドウのように複数のオブジェクトを置けます。 フレームは枠があり、中のウインドウのリストを示すタブがあります。 Queries are boxes that appear at the bottoms of frames or screens to ask you for textual input to execute an action that depends on it. Most queries support tab-completion. クエリ(Query)は、タブかスクリーンの下端に出る入力ボックスです。 ほとんどの場合、ウインドウを作るのに使います。 BINDINGS These are the default key and pointer bindings. (Mod1) depends on your system. On PC:s with XFree86 it is probably bound to the left Alt key (Alt_L). On Suns it is usually bound to the diamond keys (Meta_L, Meta_R). Use xmodmap(1x) to find out. この章は、デフォルトのキーバインドを説明する章。 普通のPCでは、左ALTがMod1キー、Sunでは左ダイアモンドがMod1。 xmodmapで変えられる。 The string in square brackets after a binding group heading below indi- cates the module that whose configuration file defines these bindings. 確固がついているキーバインドは、それぞれのモジュールが 読み込まれている時のみ有効です。 Globally available bindings 全体に有効なキーバインド Mod1+T Tag current object within the frame. カレントオブジェクトにタグを付ける。 Mod1+K 1, Mod1+K 2, Mod1+K 3, Mod1+K 4, Mod1+K 5, Mod1+K 6, Mod1+K 7, Mod1+K 8, Mod1+K 9, Mod1+K 0 Switch to n:th object within the frame. フレーム内のn番目のオブジェクトに移動 Mod1+K N, Mod1+K P Switch to next/previous object within the frame. フレーム内の次/前のオブジェクトに移動 Mod1+K comma, Mod1+K period Move current object within the frame left/right. カレントオブジェクトのタブを移動 Mod1+K H, Mod1+K V Maximize the frame horizontally/vertically. フレームを横/縦に最大化 Mod1+K A Attach tagged objects to this frame. タグを付けたオブジェクトをこのフレームに追加 Mod1+A Query for a client window to attach to active frame. Mod1+M, Button3 press Display frame context menu. Mod1+R Begin move/resize mode. Button1 click at tab, Button2 click at tab Switch the frame to display the object indicated by the tab. Button1 drag at border, Mod1+Button3 drag Resize the frame. Mod1+Button1 drag Move the frame. Button1 drag at tab, Button2 drag at tab Move objects between frames by dragging and dropping the tab. Move/resize mode bindings Mod1+1, Mod1+2, Mod1+3, Mod1+4, Mod1+5, Mod1+6, Mod1+7, Mod1+8, Mod1+9, Mod1+0 Switch to n:th object (workspace, full screen client window) within current screen. Mod1+comma, Mod1+period Switch to next/previous object within current screen. Mod1+K K Go to previous active object. 最後にアクティブだったオブジェクトに戻る Mod1+K T Clear all tags. Mod1+Shift+1, Mod1+Shift+2 Go to n:th screen on multihead setup. Mod1+Shift+comma, Mod1+Shift+period Go to next/previous screen on multihead setup. 次の/前のスクリーンに移動 Mod1+F9 Create a new workspace of chosen default type. F12, Button3 press Display the main menu. Button2 press Display the window list menu. Mod1+C Close current object. Mod1+L Nudge current client window. This might help with some programs' resizing problems. Mod1+Return Toggle fullscreen mode of current client window. Mod1+K C Kill client owning current client window. Mod1+K Q Send next key press to current client window. Some programs may not allow this by default. F1 Query for manual page to be displayed. Mod1+F1 Show the Ion manual page. F2 Run a terminal emulator. F3 Query for command line to execute. Mod1+F3 Query for Lua code to execute. F4 Query for host to connect to with SSH. F5 Query for file to edit. F6 Query for file to view. F9 Query for workspace to go to or create a new one. Mod1+G Query for a client window to go to. Bindings operating on frames and their children Escape Cancel the resize mode. Return End the resize mode. Left, Right, Up, Down, F, B, P, N Grow in specified direction. Shift+Left, Shift+Right, Shift+Up, Shift+Down, Shift+F, Shift+B, Shift+P, Shift+N Shrink in specified direction. Mod1+Left, Mod1+Right, Mod1+Up, Mod1+Down, Mod1+F, Mod1+B, Mod1+P, Mod1+N Move in specified direction. Bindings for tiled workspaces [mod_ionws] Mod1+S Split current frame vertically. Mod1+P, Mod1+N, Mod1+Tab, Mod1+K Tab Go to frame above/below/right/left of current frame. Mod1+K S Split current frame horizontally. Mod1+K X Destroy current frame. Bindings for floating workspaces and frames [mod_floatws] Mod1+Tab Circulate focus and raise the newly focused frame. Mod1+K Tab Backwards-circulate focus and raise the newly focused frame. Mod1+P, Mod1+N Raise/lower active frame. Button1 double click at tab Toggle shade mode Button1 press at tab, Button1 press at border, Mod1+Button1 click Raise the frame. Mod1+Button3 click Lower the frame. Button1 drag at tab Move the frame. Bindings for message boxes and queries [mod_query] Escape, Control+G, Control+C Close the query/message box, not executing bound actions. Control+U, Control+V, Page_Up, Page_Down Scroll the message or completions up/down. Bindings for editing in queries [mod_query] These bindings are similar to those of the joe(1) text editor. Cut, copy and paste works in a more conventional manner, though, but the keys are equivalent. Control+F, Control+B, Right, Left Move one character forward/backward. Control+E, Control+A, End, Home Go to end/beginning. Control+X, Control+Z Skip one word forward/backward. Control+D, Delete Delete next character. BackSpace, Control+H Delete previous character. Control+W, Control+O Delete one word forward/backward. Control+J Delete to end of line. Control+Y Delete the whole line. Control+P, Control+N, Up, Down, Control+Up, Control+Down Select next/previous (matching) history entry. Button2 click, Control+K C Paste from the clipboard. Control+K B Set mark/begin selection. Control+K Y Cut selection. Control+K K Copy selection. Control+K G Clear mark/cancel selection. Tab, Control+Tab, Shift+Tab Try to complete the entered text or cycle through completions. Control+M, Return, KP_Enter Close the query and execute bound action. Bindings for menus [mod_menu] Escape, Control+G, Control+C, Left Close the menu. Return, KP_Enter, Control+M, Right Activate current menu entry. Control+N, Control+P, Up, Down Select next/previous menu entry. BackSpace Clear the menu's typeahead find buffer. FILES AND DIRECTORIES /etc/X11/ion3/cfg_ion.lua System default main configuration files /etc/X11/ion3/cfg_*.lua Other configuration files. /etc/X11/ion3/look_*.lua Colour scheme configuration files ~/.ion3/ User configuration files ~/.ion3/cfg_ion.lua User default main configuration file (overrides system default) SEE ALSO The Ion home page, http://iki.fi/tuomov/ion/ The document "Ion: Configuring and extending with Lua" found on the Ion home page. /usr/share/doc/ion3/ X(7x), pwm3(1), joe(1) AUTHOR Ion was written by Tuomo Valkonen <tuomov at iki.fi>. ION(1)
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